Useful Military Warnings

Useful Military Warnings

"Aim towards the Enemy." - Instruction printed on U.S. Rocket
Launcher

"When the pin is pulled, Mr. Grenade is not our friend." - U.S.
Army

"Cluster bombing from B-52s is very, very accurate. The bombs are
guaranteed to always hit the ground." - U.S.A.F. Ammo Troop

"If the enemy is in range, so are you." - Infantry Journal

"A slipping gear could let your M203 grenade launcher fire when you
least expect it. That would make you quite unpopular in what's
left of your unit." - Army's magazine of preventive maintenance

"It is generally inadvisable to eject directly over the area you
just bombed." - U.S. Air Force Manual

"Try to look unimportant; they may be low on ammo." - Infantry
Journal

"Tracers work both ways." - U.S. Army Ordnance

"Five-second fuses only last three seconds." - Infantry Journal

"Bravery is being the only one who knows you're afraid." - Col.
David Hackworth

"If your attack is going too well, you're probably walking into an
ambush." - Infantry Journal

"No combat-ready unit has ever passed inspection." - Joe Gay

"Any ship can be a minesweeper ... once." - Anonymous

"Never tell the Platoon Sergeant you have nothing to do." - Unknown
Army Recruit

"Don't draw fire; it irritates the people around you." - Your
Buddies

(And lastly)

"If you see a bomb technician running, try to keep up with him." -
U.S. Ammo Troop


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More instructions:

'First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
 
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