YEAH second time i got bored in less than 2 weeks !? lol
anyhow for the curious out there here's the lowdown on the main 3 players out there in the big gaming console world today
GAMECUBE, PLAYSTATION 2 , X-BOX ...... SPECS as follows >
____________________________________
Gamecube System Specifications
MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC "Gekko"
Graphics Processor: 162 MHz custom ATI/Nintendo "Flipper"
Texture-Read Bandwidth: 10.4 GB per second (peak)
Main Memory Bandwidth: 2.6 GB per second (peak)
Pixel Depth: 24-bit color, 24-bit Z buffer
Sound Processor: 81 MHz custom Macronix 16-bit DSP
Sound Performance: 64 simultaneous channels, ADPCM encoding
Polygon Performance: 6 to 12 million polygons per second (peak)
System Memory: 40 MB
Main Memory: 24 MB MoSys 1T-SRAM
Disc Drive: 128 ms CAV (Constant Angular Velocity) system
Data Transfer Speed: 16 Mbps to 25 Mbps
Media: 3-inch, 1.5 GB capacity disc
Controller Ports: Four
Memory Card Slots: Two
Audio-Video Output: Analog and digital
Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth)
_________________
Xbox Hardware Specifications
CPU
733 MHz Intel Custom Pentium III
Front Side Bus
133 MHz - 1.0 GB/sec
RAM
Micron 64 MB DDR SDRAM
Memory Bandwidth
6.4 GB/sec bus
Storage Medium
8 GB Hard Disk
(Western Digital, 5400 RPM)
I/O (Input / Output)
w-5x DVD-ROM
Type 9 DVD - 8.5 GB single sided
4x Proprietary USB Game Ports (12 Mbps)
Broadband Ethernet Connection (100 Mbps)
Proprietary Audio/Video Connector
Graphics Processor Unit
250 MHz Custom-Designed NV2X
Max Polygon Performance
125 M/sec
Simultaneous Textures
4.8 G/Sec
Pixel Fill Rate
12w
Compressed Textures
Yes (6:1)
Maximum resolution
1920 x 1080 (HDTV Required)
MPEG 2 Support
Yes (Standard DVD)
HDTV Game Support
Yes (HDTV Cable Required)
DVD Movie Playback
Yes (DVD Remote Control Required)
Media Comm. Processor
200 MHz Processor Custom
Designed By NVIDIA
Controls Hard Disk & DVD
Controls High-Speed Ethernet
Controls Proprietary USB Game Ports
Controls Advanced Audio which uses:
licensed technology from UK's Sensaura 3D.
Peripheral Bus (MCP BUS)
400 MB/s (Full Duplex)
Broadband Enabled
Yes (10/100 Mbps / TCP/IP / WinSock)
Audio Channels
256
3D Audio Support
Yes (64 3D channels)
Operating System
- Windows 2000 Core OS
(Custom designed by MS)
- DirectX 8.0a (Drivers)
- Part 1 of the OS is on the hard disk < 1 MB
- Part 2 of the OS can be DVD disc < 500 K
- (Part 1 includes the core OS, DirectX, DVD playback, some drivers and 3D user interface)
- (Part 2 includes things like libraries, other drivers and other features needed by the developer)
- OS takes less then 3 MB in RAM
- The OS has a 3D user interface when no games are inserted to play music CDs, run DVD movies etc.
- The games run in ring 0, known as kernel mode which is the fastest mode possible.
V-CHIP
Parental control on DVD's with ESRB ratings
Size
Width: ~31cm
Depth: ~27cm
Height: ~10cm
Total Internal Components
800
________
PlayStation 2 System Features and Specifications*
*Updated for model number SCPH-39001
CPU
128-bit CPU
System Clock Frequency:
294.912 MHz
Cache Memory:
Instruction: 16KB, Data: 8KB + 16
K(ScrP)
Main Memory:
Direct Rambus (Direct RDRAM)
Memory Size:
32MB
Memory Bus Bandwidth:
3.2GB per second
Co-processor:
FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1
Floating Point Divider x 1
Vector Units:
VU0 and VU1
Floating Point Multiply Accumulator x 9
Floating Point Divider x 3
Floating Point
Performance:
6.2 GFLOPS
3D CG Geometric
Transformation:
66 million Polygons per Second
Compressed Image
Decoder:
MPEG2
GRAPHICS
Graphics Synthesizer™
Clock Frequency:
147.456MHz
Embedded DRAM:
4MB
DRAM Bus Bandwidth:
48GB per second
DRAM Bus Width:
2,560 bits
Pixel Configuration:
RGB:Alpha:Z Buffer (24:8:32)
Polygon Drawing Rate:
75 million Polygons per second
Screen Resolution:
Variable from 256 x 224 to 1280 x
1024
SOUND
“SPU2 + CPU”
Number of Voices:
ADPCM: 48 ch on SPU2 plus definable,
software programmable voices
Sound Memory:
2MB
Output Frequency:
Variable up to 48 KHz (DAT quality)
IOP
I/O Processor
CPU Core:
PlayStation (current) CPU (R3000)
Clock Frequency:
33.8688MHz or 36.864MHz
(selectable; PlayStation/PlayStation 2 mode)
IOP Memory:
2MB
Sub Bus:
32-bit
Interface Types:
IEEE1394 i.LINK, Universal Serial Bus
(USB) x2, Controller Port x2, Memory Card slots x 2
DISC DEVICE
CD-ROM and DVD-ROM
Device Speed:
CD-ROM 24x
DVD-ROM 4x
ADDITIONAL FEATURES
Drive Bay (for 3.5” hard disc drive)
Expansion Bay (for network peripherals)
DVD Player software built in; no memory card required to play
DVDs.
GENERAL
Power Requirements:
120V AC, 60 Hz
Power Consumption:
79W
Dimensions (approx.):
301 x 78 x 182 mm (w/h/d)
(12 x 3-1/8 x 7-1/4 inches)
Mass (approx.):
2.2 kg (4 lbs. 14 oz)
Operating Temperature:
41°F-95°F (5°C-35°C)
Laser Diode Properties:
Material: GaAlAs
Wavelength: l = 650/780nm
INPUTS/OUTPUTS CONSOLE FRONT
Controller ports (2)
Memory Card slots (2)
USB Connector (2)
S400 i.LINK connector (1)
OUTPUTS CONSOLE REAR
AV Multi Out connector (1)
Digital Out (Optical) connector (1)
Expansion Bay (1)
_______
so there u have it all expensive pocket money burners and all addictive in their own way
so now you all know
anyhow for the curious out there here's the lowdown on the main 3 players out there in the big gaming console world today
GAMECUBE, PLAYSTATION 2 , X-BOX ...... SPECS as follows >
____________________________________
Gamecube System Specifications
MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC "Gekko"
Graphics Processor: 162 MHz custom ATI/Nintendo "Flipper"
Texture-Read Bandwidth: 10.4 GB per second (peak)
Main Memory Bandwidth: 2.6 GB per second (peak)
Pixel Depth: 24-bit color, 24-bit Z buffer
Sound Processor: 81 MHz custom Macronix 16-bit DSP
Sound Performance: 64 simultaneous channels, ADPCM encoding
Polygon Performance: 6 to 12 million polygons per second (peak)
System Memory: 40 MB
Main Memory: 24 MB MoSys 1T-SRAM
Disc Drive: 128 ms CAV (Constant Angular Velocity) system
Data Transfer Speed: 16 Mbps to 25 Mbps
Media: 3-inch, 1.5 GB capacity disc
Controller Ports: Four
Memory Card Slots: Two
Audio-Video Output: Analog and digital
Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth)
_________________
Xbox Hardware Specifications
CPU
733 MHz Intel Custom Pentium III
Front Side Bus
133 MHz - 1.0 GB/sec
RAM
Micron 64 MB DDR SDRAM
Memory Bandwidth
6.4 GB/sec bus
Storage Medium
8 GB Hard Disk
(Western Digital, 5400 RPM)
I/O (Input / Output)
w-5x DVD-ROM
Type 9 DVD - 8.5 GB single sided
4x Proprietary USB Game Ports (12 Mbps)
Broadband Ethernet Connection (100 Mbps)
Proprietary Audio/Video Connector
Graphics Processor Unit
250 MHz Custom-Designed NV2X
Max Polygon Performance
125 M/sec
Simultaneous Textures
4.8 G/Sec
Pixel Fill Rate
12w
Compressed Textures
Yes (6:1)
Maximum resolution
1920 x 1080 (HDTV Required)
MPEG 2 Support
Yes (Standard DVD)
HDTV Game Support
Yes (HDTV Cable Required)
DVD Movie Playback
Yes (DVD Remote Control Required)
Media Comm. Processor
200 MHz Processor Custom
Designed By NVIDIA
Controls Hard Disk & DVD
Controls High-Speed Ethernet
Controls Proprietary USB Game Ports
Controls Advanced Audio which uses:
licensed technology from UK's Sensaura 3D.
Peripheral Bus (MCP BUS)
400 MB/s (Full Duplex)
Broadband Enabled
Yes (10/100 Mbps / TCP/IP / WinSock)
Audio Channels
256
3D Audio Support
Yes (64 3D channels)
Operating System
- Windows 2000 Core OS
(Custom designed by MS)
- DirectX 8.0a (Drivers)
- Part 1 of the OS is on the hard disk < 1 MB
- Part 2 of the OS can be DVD disc < 500 K
- (Part 1 includes the core OS, DirectX, DVD playback, some drivers and 3D user interface)
- (Part 2 includes things like libraries, other drivers and other features needed by the developer)
- OS takes less then 3 MB in RAM
- The OS has a 3D user interface when no games are inserted to play music CDs, run DVD movies etc.
- The games run in ring 0, known as kernel mode which is the fastest mode possible.
V-CHIP
Parental control on DVD's with ESRB ratings
Size
Width: ~31cm
Depth: ~27cm
Height: ~10cm
Total Internal Components
800
________
PlayStation 2 System Features and Specifications*
*Updated for model number SCPH-39001
CPU
128-bit CPU
System Clock Frequency:
294.912 MHz
Cache Memory:
Instruction: 16KB, Data: 8KB + 16
K(ScrP)
Main Memory:
Direct Rambus (Direct RDRAM)
Memory Size:
32MB
Memory Bus Bandwidth:
3.2GB per second
Co-processor:
FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1
Floating Point Divider x 1
Vector Units:
VU0 and VU1
Floating Point Multiply Accumulator x 9
Floating Point Divider x 3
Floating Point
Performance:
6.2 GFLOPS
3D CG Geometric
Transformation:
66 million Polygons per Second
Compressed Image
Decoder:
MPEG2
GRAPHICS
Graphics Synthesizer™
Clock Frequency:
147.456MHz
Embedded DRAM:
4MB
DRAM Bus Bandwidth:
48GB per second
DRAM Bus Width:
2,560 bits
Pixel Configuration:
RGB:Alpha:Z Buffer (24:8:32)
Polygon Drawing Rate:
75 million Polygons per second
Screen Resolution:
Variable from 256 x 224 to 1280 x
1024
SOUND
“SPU2 + CPU”
Number of Voices:
ADPCM: 48 ch on SPU2 plus definable,
software programmable voices
Sound Memory:
2MB
Output Frequency:
Variable up to 48 KHz (DAT quality)
IOP
I/O Processor
CPU Core:
PlayStation (current) CPU (R3000)
Clock Frequency:
33.8688MHz or 36.864MHz
(selectable; PlayStation/PlayStation 2 mode)
IOP Memory:
2MB
Sub Bus:
32-bit
Interface Types:
IEEE1394 i.LINK, Universal Serial Bus
(USB) x2, Controller Port x2, Memory Card slots x 2
DISC DEVICE
CD-ROM and DVD-ROM
Device Speed:
CD-ROM 24x
DVD-ROM 4x
ADDITIONAL FEATURES
Drive Bay (for 3.5” hard disc drive)
Expansion Bay (for network peripherals)
DVD Player software built in; no memory card required to play
DVDs.
GENERAL
Power Requirements:
120V AC, 60 Hz
Power Consumption:
79W
Dimensions (approx.):
301 x 78 x 182 mm (w/h/d)
(12 x 3-1/8 x 7-1/4 inches)
Mass (approx.):
2.2 kg (4 lbs. 14 oz)
Operating Temperature:
41°F-95°F (5°C-35°C)
Laser Diode Properties:
Material: GaAlAs
Wavelength: l = 650/780nm
INPUTS/OUTPUTS CONSOLE FRONT
Controller ports (2)
Memory Card slots (2)
USB Connector (2)
S400 i.LINK connector (1)
OUTPUTS CONSOLE REAR
AV Multi Out connector (1)
Digital Out (Optical) connector (1)
Expansion Bay (1)
_______
so there u have it all expensive pocket money burners and all addictive in their own way
so now you all know